Post by Thin on Jul 14, 2018 18:55:06 GMT
Fighting Details are below.
Note that if your cat is using an apprentice table and is a warrior or older than an apprentice, remember that everything is +5 for points and health taken. Leaders take an extra 15 damage and deputies 10 as well. Remember that it is still +5 for stamina!
If you are older than an apprentice, you can use that table and above (only if deputy or leader).
Apprentice & Medicine Cat Table:
Warrior moves: (learned Newly Appointed and up)
Deputy Moves:
Leader Moves:
Clan Moves:
Queens, elders, and medicine cats do not fight. If they do, they all are able to use the apprentices attack table with the same health and stamina taken.
Rogues only use apprentices attack table + health & stamina.
Apprentices can not use any Clan Moves & warriors are not allowed to use Clan Moves on apprentices unless in training
Health & Stamina:
Kit: 5/15
Apprentice: 20/80
Newly Appointed Warrior: 40/120
Young Warrior: 45/160
Warrior: 60/200
Experienced Warrior: 80/240
Senior Warrior: 100/280
Medicine Cat Apprentice: 35/90
Newly-Named Medicine Cat: 45/100
Medicine Cat: 45/120
Experienced Medicine Cat: 45/150
Senior Medicine Cat: 45/200
Deputy: 100/280
Leader: 120/300
Queen: 60/100
Elder: 80/100
Kittypet (loner): 20/60
Rogue*: 45/140
Some moves and all HP/ST were used from WCC, credit to them.
Note that if your cat is using an apprentice table and is a warrior or older than an apprentice, remember that everything is +5 for points and health taken. Leaders take an extra 15 damage and deputies 10 as well. Remember that it is still +5 for stamina!
If you are older than an apprentice, you can use that table and above (only if deputy or leader).
Apprentice & Medicine Cat Table:
Move | Stamina Pay | Special Effect | Description | Health Taken |
Unsheathed Strike | -5 | N/A | Attack your opponent with your unsheathed claws (anywhere) | -5 |
Final Bite | -10 | Can kill opponent or knock them out (ask for user permission first) | Bite your fighting opponent by the neck to either knock them out or kill them | removes remaining health |
Pin | -10 | Holds down opponent for 2 posts | Pin your opponent down by going on top of them | N/A |
Running Tackle | -10 | Dazes opponent for one post and does extra damage of 3 (may only be preformed once in a battle by each player) | Run towards your opponent and tackle them down with unsheathed claws digging into their back/front | -10 |
Warrior moves: (learned Newly Appointed and up)
Move | Stamina Pay | Special Effect | Description | Health Taken |
Rear Kick | -10 | N/A | Kick up your back legs to kick your opponent in the face | -15 |
Shake Scruff | -5 | Opponent ends up being dizzy afterwards | Grab the other cats scruff and shake their head | N/A (dazed for 1-2 posts, must roll dice) |
Grip Of Sharpness | -15 | N/A | Grip onto any part of the other cats body with their teeth | -12 |
Slam | -20 | N/A | Jump onto opponent as hard as possible (stunned for one post) | -30 |
Deputy Moves:
Move | Stamina Pay | Description |
Rear up slash | -20 (-20 health to opponent) | With unsheathed claws strike your opponent belly up by digging into their skin |
Leader Moves:
Move | Stamina Pay | Description |
Heal | -20 (+60 health for leader) | Heals +60 health after losing a life. Only used once in a battle and doesn't revive stamina. (must roll dice to determine if successful.) |
Play Dead | -10 | Play dead but only after a move like Shake Scruff or Winding Bite has been used |
Clan Moves:
Move | Stamina Pay | Special Effect | Description | Health Taken |
Thunder bolt (TC) | -20 | Your cat will have to wait one post to gain battle power again. (Perhaps post about how your cat is feeling about the battle.) | Run around your opponent, then lash out with claws by jumping onto other cat | -20 health |
Sky Slam (SKC) | -10 | Chance of body damage (Read Dice Rules for more info.) | Climb a tree and slam onto opponent (if bones break, chance of death & defeat) | -15 health |
Shadow Strike (SC) | -10 | N/A | Creep from behind opponent (must be dazed) and strike them with unsheathed claws as hard as possible | -15 health |
Drown (RC) | -15 | Your cat will have to wait one post to gain battle power again. (Perhaps post about how your cat is feeling about the battle.) | Attempt to drown opponent cat (only use when near river & with other players permissions, if none, then the attack is not successful) | -20 health |
Winding Bite (WC) | -10 | Possible chance of jaw breaking (Read Dice Rules for more info.) | Bite on opponents body as hard as possible | -15 health |
Queens, elders, and medicine cats do not fight. If they do, they all are able to use the apprentices attack table with the same health and stamina taken.
Rogues only use apprentices attack table + health & stamina.
Apprentices can not use any Clan Moves & warriors are not allowed to use Clan Moves on apprentices unless in training
Health & Stamina:
Kit: 5/15
Apprentice: 20/80
Newly Appointed Warrior: 40/120
Young Warrior: 45/160
Warrior: 60/200
Experienced Warrior: 80/240
Senior Warrior: 100/280
Medicine Cat Apprentice: 35/90
Newly-Named Medicine Cat: 45/100
Medicine Cat: 45/120
Experienced Medicine Cat: 45/150
Senior Medicine Cat: 45/200
Deputy: 100/280
Leader: 120/300
Queen: 60/100
Elder: 80/100
Kittypet (loner): 20/60
Rogue*: 45/140
Some moves and all HP/ST were used from WCC, credit to them.