Post by Thin on Jul 19, 2018 23:15:36 GMT
The dice is used in many ways. Below are a few of the rules and ways its used.
Dice Numbers:
Hunting with the Dice:
1-6 is a successful catch (any higher is unsuccessful, even the 7-9)
Battling with the Dice:
7-9 for any Clan battle moves is a successful attack
1-6 for basic moves like Pin are successful
If you have any questions ask any staff members!
*Remember that when you use the dice, you must preview your roll before posting
**Note that you also must post both your enemies stamina/HP and your characters stamina/HP along with what moves your character used in italics and if it worked
***Note that when you use moves like Pin, you'll need to roll a 5 for 2 posts.
Extra info:
Winding Bite & Sky Slam; If you roll numbers 7-9 then you must be stunned for the amount of posts listed; 7 = 1 post, 8 = 2 posts, 9 = 3 posts. But if you are using a clan move, you have a chance of hurting your damage or body. (Winding Bite = -3 damage for every move until end of battle & Sky Slam = any body part damage, you must chose a part.)
- If you happen to break anything, just know that your battle will have ended with your enemy winning.
Heal; Numbers 1, 2, 3, 7, and 8 are a success, but 9, 4, 6, and 5 are an unsuccessful revive.
Examples are below
Dice Numbers:
Hunting with the Dice:
1-6 is a successful catch (any higher is unsuccessful, even the 7-9)
Battling with the Dice:
7-9 for any Clan battle moves is a successful attack
1-6 for basic moves like Pin are successful
If you have any questions ask any staff members!
*Remember that when you use the dice, you must preview your roll before posting
**Note that you also must post both your enemies stamina/HP and your characters stamina/HP along with what moves your character used in italics and if it worked
***Note that when you use moves like Pin, you'll need to roll a 5 for 2 posts.
Extra info:
Winding Bite & Sky Slam; If you roll numbers 7-9 then you must be stunned for the amount of posts listed; 7 = 1 post, 8 = 2 posts, 9 = 3 posts. But if you are using a clan move, you have a chance of hurting your damage or body. (Winding Bite = -3 damage for every move until end of battle & Sky Slam = any body part damage, you must chose a part.)
- If you happen to break anything, just know that your battle will have ended with your enemy winning.
Heal; Numbers 1, 2, 3, 7, and 8 are a success, but 9, 4, 6, and 5 are an unsuccessful revive.
Examples are below